![]() There was one project that was trying to get it to be performant by doing a lot of creative optimizations (can't remember what it was called however), but they still weren't anywhere close to a bitmap renderer. If you're just rendering once and can just reuse the texture then that should be fine (I've taken this approach in the past), but if you're rendering vector font every frame it'll be difficult to combine that with the rest of the things in your scene and maintain a high FPS. There are some actual vector font rendering implementations out there but the difficulty they have comes down to performance. Now there's two ways they could do that either they're rendering it as is for the given size into the new glyph lookup bitmap (in which case if they're handling multiple sizes they'll be making multiple textures), or they're using signed distance fields (which allows for smooth scaling and rotation, although still not completely perfect font rendering). Most (if not all?) of these engines that support vector based font formats (like TTF) are actually rendering it to a bitmap texture for use in the engine. Also for pixel based fonts they're not very appropriate either as you can't control the anti-aliasing, it'll either be all sharp which may or may not be what you want or you'll have to add curves as a naive way to induce AA and will lose the precision/degree of control over its final look. By that I mean if you wanted different colours or highlighting/shading in the glyphs. Click now to create a custom image with your own words that you can download. Vector based fonts are not good if you want differing levels of detail on the actual glyphs themselves. Released in 2020 by Font Monger and licensed for personal-use only. Although honestly, you're probably better off just putting the data into a spreadsheet and telling the programmer to turn it into whatever XML format they need on their end - writing XML by hand is pretty tedious. You could just write it out yourself with a plain text editor (like Notepad - not Word!) if they have something they want specifically. The programmer should have specified what they wanted better. XML is just a way of marking up information using pairs of tags like: X - it's not a full format by itself, but really a way of making up formats in general. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. which I don't think Hiero will do rgamedevdrone 7 yr. But this question seems to be asking about creating a BMFont directly from an already-existing PNG file. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams. Hiero (and other tools like it) creates a BMFont by rasterising the glyphs of a truetype font, and extracting kerning information from the font file itself. font2c /usr/share/fonts/X11/misc/ >c-bmp-font.No show-off posts. Use the command with the font path as argument, the output is on stdout To build the example the freetype dev package is needed, on Debian (maybe also Ubuntu) use: sudo apt-get install libfreetype6-dev The to_bitmap function is where the conversion from the FT buffer to the destination bitmap is done, xbm exported by the example is a 1 bit per pixel format (1 black, 0 white), you need to edit the code in order to handle more colors (the freetype normally use a 8 bit gray scale bitmap buffer to render, if render mode is FT_RENDER_MODE_NORMAL, you may also need to remove the step with the temporary bitmap used to align the FT buffer to 1 byte). Notiche that gimp also support export to. Heretic is a first-person shooter using the Doom engine with a fantasy theme instead of Doom's science fiction theme. If you want an individual font from the archive, see below. xbm file (is a c file but you can use graphics programs like gimp to view/edit it). Font Collection Click the image to download the entire collection. ![]() Using the freetype example I wrote something you can use as a start, it output an. Probably there are a lot of commands to convert fonts to bitmap, but the freetype API is easy enough to write your own with not much code. ![]() You can use convert as shown here: C header file with bitmapped fonts
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |